Interactive: Gifting Sense Gets Young People to Think Before They Buy
What if there was a way to slow down the decision-making process for purchases? Would it make a difference?
The goal of Gifting Sense is "teach students to think before they buy." Given the trend toward retailers making online and in-person transactions as frictionless as possible, this interactive will slow decision-making down and encourage reflection.
How does it work? Students complete a DIMS (Does It Make Sense?®) Score calculator to “get what they want."
It starts with a choice:
To personalize this project, students can upload a picture of what they are interested in purchasing. Students are then guided through a process to figure out the total cost of the item/experience. They then will answer a detailed set of questions that encourage reflection on whether that item/experience really makes sense. Once completed, students are given a DIMS (Does it Make Sense?) score.
Once they achieve a score, they have options on Next Steps including generating a PDF summary of their thinking and detailed instructions on how to write a note or send an email to parents/guardians (ELA teachers will appreciate this option):
The site includes a useful teacher tab with a video explainer on how best to use with your students, details on what they have learned from delivering workshops in schools and a customizable handout. They recommend for grades 4-8 but high school teachers may decide to give this a shot with students too.
After you use with your students, we'd love to hear how it goes. Enjoy!